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| World War Strategy and Discussion for World War |
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#1
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World War Units Strategy Guide
by SKT168 w/ contributions from Supervolcano ** Updated 8/17/2010 ** Units Overview In World War, units are used when fighting other players or completing missions. Additional unit types are unlocked as you advance in level. Unlike other games, units are subject to casualties and may be permanently lost. They are grouped into five categories:
The exception to this is the new PMC Operatives (Personal Military Contractors) catagory. The rule for PMC Operatives is you can use up to 1 for each usable alliance member you have, in additon to all of your other units. Example: I have 10 Alliance Members and 100 Ground Units and 100 PMC Operatives. I will be able to use 60 Ground Units and 10 PMC Operatives when fighting. Units have the following components:
Unit casualties, upkeep costs, and varying attack and defense points make them one of the most important strategic elements of the game. Deciding what units to buy is an important consideration at every stage of the game. Casualties It is important to understand the role of casualties. Whenever your units are utilized in a fight or a mission, there is a random chance that you may lose one or more units. This possibility occurs even if you are just defending against an attacker. All units - including looted units - are subject to this risk. This means that it may makes sense to purchase extra units in case you are attacked and can not actively replenish units that may be lost in battle. Upkeep versus Income The primary purpose of buying income buildings is to create a large money flow that supports the purchase of units. However, most higher level units have an upkeep cost that directly reduces your income stream. This lost income can never be recovered and it occurs every income cycle which means that a total upkeep cost of 20,000 per income cycle would result in losing at least 480,000 per day in lost income. Upkeep costs are commonly calculated as a % of your income stream and must be closely monitored. A high upkeep % too early in the game will significantly impact your future income growth. Slow Down - Build Income If you find that upkeep costs are having a significant impact on your income, then it may be time to slow down your character leveling and allow your income to build. This problem will only get worse as you advance in level and the costs grow geometrically (and your opponents are much stronger). This problem is compounded when you realize that each level that your character advances would require you to purchase up to 30 additional units (6 for each additional alliance member) assuming you want to maximize your fighting potential. Purchase Strategically When deciding what units to buy, you need to carefully consider the units Upkeep costs, Attack Points and Defense Points. Assuming you can afford to buy the unit, cost should not be a factor in your decision making as it is only a one time expenditure. Keeping in mind the reduction in income from upkeep, it does not always make sense to buy the best available units. If you are winning most of your fights with your current units, then it may make more strategic sense to not increase your upkeep and allow your income to build at a faster rate. Maximize Your Fighting Potential World War allows each alliance member (up to 5 per level) to use 6 units each (regardless of category). You should always make sure that every alliance member has at least 6 units that they can use in a fight. Attack and Defense Each unit has an attack and defense score that is used to calculate the results of a fight. Only the attack score is used when you initiate an attack while only the defense score is used when you are attacked. If you are losing fights that you initiate, it may make sense to purchase units that increase your attack score in order to increase your chance of success. Conversely, if you are losing when you get attacked, you may want to increase the defensive point value of your units. Defense Buildings Although they are technically buildings, defense buildings are an important consideration when forming a strategy for purchasing units. You can think of them as additional units that provide additional defense points whenever you are attacked. These additional "units" also have the benefit of zero upkeep costs. Because there are no limits on the number of defense buildings that your base uses, they can become a very significant factor when a large number are acquired. This means that it may not be necessary to purchase as many defense orientated units to protect yourself from attack. Units Table The following is a complete list of all units available in World War including those that can be randomly received as Loot for completing specific missions. Please note that promotional units are not included because they can not be acquired within the game. For pictures of loot items, see the World War Loot Guide.
Infantry Units List:
Ground Units List:
Water Units List:
Air Units List:
Special PMC Mission Loot Units List:
Last edited by Supervolcano; 08-17-2010 at 07:10 PM. |
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#2
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Updated 10/23/2009.
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#3
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Is there a list or guide that shows which units I should keep and which I should sell because it is not needed for a mission and its upkeep cost is too high?
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#4
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Does anyone know what effect the "EXPENDABLE" designation has for the UAV vehicles and the MQ-8B chopper? I see that they have 0 defense and so are more likely to be destroyed, but is there anything further?
By the way, the F-18 in Level 38 has 10 defense, not 0. |
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#5
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I think this thread will help you. http://www.immoforums.com/forums/showthread.php?t=2501 Bottom line: They are more susceptible to being lost in battle - especially when you are attacking and lose. However per attack point they are cheaper than other offensive units with similar firepower. |
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#6
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Thanks, that explains it.
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#7
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** Updated 2/22/2010 **
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#8
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** Updated 7/18/2010 **
Added 5 mission loot units: Black Widow PMC Operatives E-3 Sentry Obyekt 500 SPAAG Aegis Defense PMC Operatives Steel Talon PMC Operatives Note: Up to 1 PMC Operative for every usable alliance member can be used IN ADDTION TO your other units in every fight. |
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#9
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Supervolcano,
Black Widow operatives have an upkeep of 6,000 and a disband revenue of 43,200. Thanks! |
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#10
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Oooops, corrected that.
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#11
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i think this post needs an update ive seen so many new ships, planes etc..
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#12
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Please give me an example. As far as I know, this thread is 100% up-to-date. (except maybe the 4 pictures) |
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#13
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in the units table theirs alot missing....from the pictures u provided.
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#14
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An example please?
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#15
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I am now level 107 and ground unit 2S19 Msta is still not available... Spreadsheet says it should be available at level 106. Anybody knows when it is unlocked?
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#16
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You can then tell me at what level the "2S19 Msta" will unlock at. Then I'll be happy to correct this guide and our spreadsheet.
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#17
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#18
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...Oh boy, I should have done just that and scroll to bottom... Now we know it could be 107 and I didn't notice, so we will need somebody to confirm it is NOT 107, but really 108. I am pretty sure it was still not there at 107 and it was not for sure at 106. |
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#19
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SuperV, i know you mentioned it already, but i'd really love to have all the pics for every possible unit. so sick of not being able to click on unit icons ingame to see details.
i still don't know what the fancy red camo tank's pts are. anybody? bueller?... bueller? tanks, cc |
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#20
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Here's what units still need the level to unlock confirmed. Ground Units: G6 Howitzer (confirmed level 99) 2S19 Msta (suspect level 108) Astros-II MLRS (suspect level 116) Air Units: F-14 Tomcat (confirmed level 95) Aurora Aircraft (confirmed level 100) Bird of Prey Stealth Jet (suspect level 110) Last edited by Supervolcano; 08-15-2010 at 10:33 AM. |
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