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World War Strategy and Discussion for World War

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  #21  
Old 10-20-2009, 01:16 AM
Supervolcano Supervolcano is offline
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Quote:
Originally Posted by SKT168 View Post
Pretty stupid about Storm 8 using the same name for two different items
That reminds me, I did report that to Storm8, and they did actually respond.

Then again, that was 12 days ago.
Who knows, maybe they DID change it and no ones noticed.
Does anyone have the LOOT VERSION?
Did it's name change?

Here is the original thread and the mod's reply.


http://forums.storm8.com/showthread.php?t=3472


narcissus293
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Thank you for reporting this bug. We confirmed it and are working to fix it.

Last edited by Supervolcano; 10-20-2009 at 01:18 AM.
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  #22  
Old 10-20-2009, 01:19 AM
SKT168 SKT168 is offline
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Quote:
Originally Posted by timofej View Post
Thank you for your reply SKT168. Really impressive work with the spread sheet! I've figured out why I don't see the macros. I use MS Office 2008 for Mac and it appears that it doesn't support VB-scripts and thus, macros. :-/ Too bad, because I miss the function.

I've already fixed the bugs in my spread sheet. It's nice that you have not locked it this time. I hope you will not do it in future because it's good to be able to adapt the spread sheet to own needs.
Just found out about the exclusion of VB in Office 2008 (apparently it was available in the older version and will be available in future versions - stupid Microsoft).

As far as locking the spreadsheet - I only did that initially because it was such a mess in the formulas section. Now that I cleaned it up slightly, I decided to make it visible for everyone to customize.

If you come up with any good ideas - I would love to see them and maybe incorporate them into the next release.
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  #23  
Old 10-20-2009, 01:23 AM
Supervolcano Supervolcano is offline
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And since you just said you've cleaned up some things.
That would imply an update is in the near future sooooo.


I assume you noticed my 2 list threads has been updated?
Ninjas Live and World War are BOTH 100% complete!

P.S. - since you responded a second after my last post, in case you missed it, look up 2 posts about that amphibious assault vehicle.
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  #24  
Old 10-20-2009, 01:56 AM
timofej timofej is offline
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Quote:
Originally Posted by SKT168 View Post
If you come up with any good ideas - I would love to see them and maybe incorporate them into the next release.
Well, one thing I did, I incorporated the defense buildings into the optimizer. Now it says how many defense points I need to ward off a maximized attack considering my defense buildings.

I've also implemented a safe margin to my defense/max attack ratio that I can choose myself. Since there is a random factor when deciding the success of an attack I usually keep a safe margin for about 10%. Nobody from the same level has come through my defense yet, hehe. :-)

I also calculate how much money I have to spend to go up certain amount of points in defense. For example I go up a level and need to go up 100 points in defense. I need to know how many hours it would take. Often it's wise to start building up the defense before you actually change the level.

It's only my way to play the game. You don't need to implement this in your future updates (I've already got them :-)). However if you consider these features are useful for the others I would be happy to see that somebody else use them.

By the way, for how long has the game existed? I joined a couple of months ago. I'm asking because I wonder how many times they've changed the rules. Last time they did i was on a trip and was hit several times because the enemies could bring twice as much units as my defense was build for. :-/
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  #25  
Old 10-20-2009, 02:15 PM
Rosgre28 Rosgre28 is offline
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Is it possible to have this work on iPhone or iPod touch. Safari does not let you download the file on my iPod touch?
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  #26  
Old 10-20-2009, 03:54 PM
trenae trenae is offline
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Quote:
Originally Posted by Supervolcano View Post
Does anyone have the LOOT VERSION?
Did it's name change?
Yes I have it (the loot version). No the name has not changed.
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  #27  
Old 10-21-2009, 12:07 PM
JTWolf69 JTWolf69 is offline
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Default GMS Lynx Rifle Squad

1st, thanks for all the work putting this sheet together.

2nd, I got the above unit as loot but I cannot find it on your worksheet. It's an infantry unit with A=37 and D=72 and disbands for 500,000
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  #28  
Old 10-22-2009, 04:39 PM
italianwjt italianwjt is offline
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Nice job on the spread sheet, the only thing i c missing is the SU-47 BERKUT FIGHTER JET (attack 55 defense 25 upkeep 0 disband 375,000)

...that is all.

ty.

Last edited by italianwjt; 10-22-2009 at 04:44 PM.
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  #29  
Old 10-22-2009, 09:29 PM
jkmiller jkmiller is offline
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Default Great Stuff

I'm tempted to start from the beginning again to see how much better condition my forces could be at this stage (Level 21). Very handy indeed!
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  #30  
Old 10-25-2009, 02:09 PM
Maaja Maaja is offline
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Thanks for the spreadsheet, it does wonders!

Also, I noticed two things that may be a good idea in the future versions:

1) I did not see a field to factor in the Precision Guided Munitions (Deals 8% more damage to opponents in battles). It is a looted item.

2) Factor in the used skill points (attack, defense, max energy, max health, max ammo). I realize this is unknown for the opponent.
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  #31  
Old 10-25-2009, 02:27 PM
Supervolcano Supervolcano is offline
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Quote:
Originally Posted by Maaja View Post
Thanks for the spreadsheet, it does wonders!

Also, I noticed two things that may be a good idea in the future versions:

1) I did not see a field to factor in the Precision Guided Munitions (Deals 8% more damage to opponents in battles). It is a looted item.

2) Factor in the used skill points (attack, defense, max energy, max health, max ammo). I realize this is unknown for the opponent.
Precision Guided Munitions deal 8% more DAMAGE (it's not 8% additional ATTACK POINTS), so there's nothing to "factor" in the spreadsheet.

How skill points factor into the battle equation is unknown, so how can SKT168 do it?
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  #32  
Old 10-25-2009, 11:56 PM
elasair elasair is offline
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Wow, this is incredible. I started doing a couple optimization calculations myself (mostly for income/defense buildings), but this really removes the thinking from it all. Great work.

There did happen to be one thing that caught my ire. On the optimizer worksheet, the maximum defense ignores any looted units. I wouldnt exactly call this a bug since your preference may be to show that you have a greater defense than anyone else could at this level.

Also, there are two things I would love to see added in. The first, as mentioned above, would be a total building optimizer that ensured you had enough defense for the max attack at your level (ignoring looted items).

The second idea is more difficult without large amounts of data. I appreciate that your battle calculator can predict my likelihood of winning the battle. However, it does not help me identify the value of the target (as determined by the total amount of cash gained upon victory). I was wondering if it would be possible to determine an estimated amount of gold (assuming the opponent has any) won from a battle. I think to start with the necessary variables would include level, total attack points, total defense points of the opponent, and gold won (excluding those where it is clearly less than the normal value)
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  #33  
Old 10-28-2009, 09:51 PM
SKT168 SKT168 is offline
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[QUOTE=elasair;6375]Wow, this is incredible. I started doing a couple optimization calculations myself (mostly for income/defense buildings), but this really removes the thinking from it all. Great work.
[Quote]
Thanks for the compliment.

Quote:
Originally Posted by elasair View Post
There did happen to be one thing that caught my ire. On the optimizer worksheet, the maximum defense ignores any looted units. I wouldnt exactly call this a bug since your preference may be to show that you have a greater defense than anyone else could at this level.
The loot items are not used in the optimizer because it assumes you have enough to equip everyone in your army. I have yet to see a player even close to having enough loot items to make more than a marginal impact.

Quote:
Originally Posted by elasair View Post
Also, there are two things I would love to see added in. The first, as mentioned above, would be a total building optimizer that ensured you had enough defense for the max attack at your level (ignoring looted items).
This information is in the optimizer under "Additional Defense Points Req if Opponent is Max Attack" (look at the second number under Max Size). Essentially, this is the point differential between max defense units versus max attack units and is the number that needs to be made up by defense buildings.

The reason that I don't have it as an optimizer is because my limited testing has shown that defense building points do not appear to be equivalent to unit defense points. In fact, they appear to be considerably weaker.

Quote:
Originally Posted by elasair View Post
The second idea is more difficult without large amounts of data. I appreciate that your battle calculator can predict my likelihood of winning the battle. However, it does not help me identify the value of the target (as determined by the total amount of cash gained upon victory). I was wondering if it would be possible to determine an estimated amount of gold (assuming the opponent has any) won from a battle. I think to start with the necessary variables would include level, total attack points, total defense points of the opponent, and gold won (excluding those where it is clearly less than the normal value)
Are you actively tracking certain targets? I had considered allowing you to "save" certain players data but I would imagine that most users would not want to input all that information every time for every potential target?
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  #34  
Old 10-30-2009, 01:18 AM
timofej timofej is offline
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Quote:
Originally Posted by SKT168 View Post
... my limited testing has shown that defense building points do not appear to be equivalent to unit defense points. In fact, they appear to be considerably weaker.
May I ask what kind of testing did you do? I think that if this was true it would make little sense. How would it be possible to organize a defense if the units and the buildings would have different values of their points without knowing the proportion? Why would the programmers do that without mentioning it?

To confirm this assumption somebody has to make several attacks (say 50) on a defender that has about the same defense points as the attacker attack points. It should be done twice: once with the defender having all the defense points in units and once when he has it in buildings. And compare the results.

It is theoretically possible to implement if you have two accounts on the same level but it's not that easy to find the second account on the attack list.
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  #35  
Old 11-05-2009, 08:49 PM
pssstkid pssstkid is offline
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Thanks for having this!!!

I'm not sure if it's updated, but the "SU-47 Berkut Fighter" from unknown shipment has 50-20 (atk-def) not 50-50

Last edited by pssstkid; 11-05-2009 at 08:51 PM.
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  #36  
Old 11-07-2009, 09:39 PM
Regan Regan is offline
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Default Greatness

Nice work....I started my own a few days ago before visiting the forum but it was childs play compairitively.
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  #37  
Old 11-07-2009, 10:50 PM
Mickeysee34 Mickeysee34 is offline
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Default mission mastery?

what informationdo i put in the field? im a bit lost, sorry for the ignorance
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  #38  
Old 11-09-2009, 12:02 PM
NightEagle NightEagle is offline
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Default Unit selection

Was wondering about this. I just re downloaded the spreadsheet to confirm. For some reason, the optimizer keeps telling me the best attack unit to but is the light tank. However the Fighter has the same attack with less cost and upkeep. Playing as USA as well. Not sure what to make of it.
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  #39  
Old 11-09-2009, 12:16 PM
Supervolcano Supervolcano is offline
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Quote:
Originally Posted by Mickeysee34 View Post
Mission Mastery

what informationdo i put in the field? im a bit lost, sorry for the ignorance
Put 0 in the field if you don't have it.
Put 1 in the field if you have it.
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  #40  
Old 11-09-2009, 12:19 PM
timofej timofej is offline
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Quote:
Originally Posted by Supervolcano View Post
Put 1 in the field if you have it.
"1" or whatever number of units/buildings you have. ;-)
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