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| World War Strategy and Discussion for World War |
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#21
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Then again, that was 12 days ago. Who knows, maybe they DID change it and no ones noticed. Does anyone have the LOOT VERSION? Did it's name change? Here is the original thread and the mod's reply. http://forums.storm8.com/showthread.php?t=3472 narcissus293 Super Moderator Join Date: Aug 2009 Posts: 24 -------------------------------------------------------------------------------- Thank you for reporting this bug. We confirmed it and are working to fix it. Last edited by Supervolcano; 10-20-2009 at 01:18 AM. |
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#22
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As far as locking the spreadsheet - I only did that initially because it was such a mess in the formulas section. Now that I cleaned it up slightly, I decided to make it visible for everyone to customize. If you come up with any good ideas - I would love to see them and maybe incorporate them into the next release. |
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#23
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And since you just said you've cleaned up some things.
That would imply an update is in the near future sooooo. ![]() I assume you noticed my 2 list threads has been updated? Ninjas Live and World War are BOTH 100% complete! P.S. - since you responded a second after my last post, in case you missed it, look up 2 posts about that amphibious assault vehicle. |
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#24
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I've also implemented a safe margin to my defense/max attack ratio that I can choose myself. Since there is a random factor when deciding the success of an attack I usually keep a safe margin for about 10%. Nobody from the same level has come through my defense yet, hehe. :-) I also calculate how much money I have to spend to go up certain amount of points in defense. For example I go up a level and need to go up 100 points in defense. I need to know how many hours it would take. Often it's wise to start building up the defense before you actually change the level. It's only my way to play the game. You don't need to implement this in your future updates (I've already got them :-)). However if you consider these features are useful for the others I would be happy to see that somebody else use them. By the way, for how long has the game existed? I joined a couple of months ago. I'm asking because I wonder how many times they've changed the rules. Last time they did i was on a trip and was hit several times because the enemies could bring twice as much units as my defense was build for. :-/ |
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#25
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Is it possible to have this work on iPhone or iPod touch. Safari does not let you download the file on my iPod touch?
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#26
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Yes I have it (the loot version). No the name has not changed.
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#27
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1st, thanks for all the work putting this sheet together.
2nd, I got the above unit as loot but I cannot find it on your worksheet. It's an infantry unit with A=37 and D=72 and disbands for 500,000 |
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#28
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Nice job on the spread sheet, the only thing i c missing is the SU-47 BERKUT FIGHTER JET (attack 55 defense 25 upkeep 0 disband 375,000)
...that is all. ty. Last edited by italianwjt; 10-22-2009 at 04:44 PM. |
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#29
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I'm tempted to start from the beginning again to see how much better condition my forces could be at this stage (Level 21). Very handy indeed!
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#30
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Thanks for the spreadsheet, it does wonders!
Also, I noticed two things that may be a good idea in the future versions: 1) I did not see a field to factor in the Precision Guided Munitions (Deals 8% more damage to opponents in battles). It is a looted item. 2) Factor in the used skill points (attack, defense, max energy, max health, max ammo). I realize this is unknown for the opponent. |
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#31
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How skill points factor into the battle equation is unknown, so how can SKT168 do it? |
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#32
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Wow, this is incredible. I started doing a couple optimization calculations myself (mostly for income/defense buildings), but this really removes the thinking from it all. Great work.
There did happen to be one thing that caught my ire. On the optimizer worksheet, the maximum defense ignores any looted units. I wouldnt exactly call this a bug since your preference may be to show that you have a greater defense than anyone else could at this level. Also, there are two things I would love to see added in. The first, as mentioned above, would be a total building optimizer that ensured you had enough defense for the max attack at your level (ignoring looted items). The second idea is more difficult without large amounts of data. I appreciate that your battle calculator can predict my likelihood of winning the battle. However, it does not help me identify the value of the target (as determined by the total amount of cash gained upon victory). I was wondering if it would be possible to determine an estimated amount of gold (assuming the opponent has any) won from a battle. I think to start with the necessary variables would include level, total attack points, total defense points of the opponent, and gold won (excluding those where it is clearly less than the normal value) |
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#33
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[QUOTE=elasair;6375]Wow, this is incredible. I started doing a couple optimization calculations myself (mostly for income/defense buildings), but this really removes the thinking from it all. Great work.
[Quote] Thanks for the compliment. Quote:
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The reason that I don't have it as an optimizer is because my limited testing has shown that defense building points do not appear to be equivalent to unit defense points. In fact, they appear to be considerably weaker. Quote:
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#34
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To confirm this assumption somebody has to make several attacks (say 50) on a defender that has about the same defense points as the attacker attack points. It should be done twice: once with the defender having all the defense points in units and once when he has it in buildings. And compare the results. It is theoretically possible to implement if you have two accounts on the same level but it's not that easy to find the second account on the attack list. |
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#35
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Thanks for having this!!!
I'm not sure if it's updated, but the "SU-47 Berkut Fighter" from unknown shipment has 50-20 (atk-def) not 50-50 Last edited by pssstkid; 11-05-2009 at 08:51 PM. |
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#36
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Nice work....I started my own a few days ago before visiting the forum but it was childs play compairitively.
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#37
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what informationdo i put in the field? im a bit lost, sorry for the ignorance
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#38
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Was wondering about this. I just re downloaded the spreadsheet to confirm. For some reason, the optimizer keeps telling me the best attack unit to but is the light tank. However the Fighter has the same attack with less cost and upkeep. Playing as USA as well. Not sure what to make of it.
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#39
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Put 1 in the field if you have it. |
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#40
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"1" or whatever number of units/buildings you have. ;-)
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